Web13 mrt. 2011 · John Carmack - of Wolfenstein, Doom and Quake fame - says he now prefers Direct3D to OpenGL for gaming. "I actually think Direct3D is a rather better API today. [For example], Direct3D handles multi-threading better, [while] newer versions manage state better," Carmack told Custom PC. Web29 apr. 2000 · NeoCarnifex schrijft dat John Carmack vindt dat we wel 64 bitjes per pixel kunnen gebruiken, de 32 bit per pixel die nu net een beetje standaard begint te worden is volgens hem niet genoeg.
John Carmack coded Quake on a 28-inch 16:9 1080p monitor in …
Web21 sep. 2011 · The monitor measured at 49.5 x 69.9 x 62 cm and weighed in at a massive 99.5 pounds, heavier than your standard modern day 32 … Web21 sep. 2011 · Carmack is infamous for running on unix workstations, where high-resolution (though usually 1-bit black-and-white) displays were initially something of a trademark. … corrine and calvin stoudt
John Carmack coded Quake on a 28-inch 16:9 1080p monitor in …
WebJohn Carmack coding Quake on a 16:9 28-inch CRT monitor : gaming 14.2k Posted by 7 years ago John Carmack coding Quake on a 16:9 28-inch CRT monitor geek.com/wp … WebImportance is on picture quality , pixel density , refresh and response time - this is where HDTVs have no chance to a PC monitor at all. 1080p monitors are a bad idea to buy - they're infested with this 1080p plague and you'll just get a cheap panel. John D. Carmack II (born August 20, 1970) is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games Commander Keen, Wolfenstein 3D, Doom, Quake, and their sequels. Carmack made innovations in 3D computer graphics, such as his Carmack's Reverse algorithm for shadow volumes. In 2013, he resigned from id Software to work full-time at Oculus VR as their CTO. In 20… corrin counters